It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
Assessment focus
I can use a wide variety of sentences and conjunctions in my writing
Explanation
Some of us are great at writing long descriptive sentences, whilst others are superb at short and shocking ones. We don’t always remember to use a wide variety of sentence types throughout our writing. It is far more enjoyable to read a story packed with questions, exclamations, complex sentences and speech sentences than a story that sticks to one or two of these.
Have you ever wanted to write a story without doing any planning or preparation? Well, now’s your chance!
You are buying four resources here. They could be used in this order:
1. A scavenger hunt activity - active start to the lesson
Cut up the word bank provided and stick the cards around the room, or simply leave the word bank out on tables. Children need to hunt for words that match plural rules. Finally, children apply the rule and change the singular noun into its plural form.
2. Extension tasks (in orange) for those that finish quickly.
3. A PowerPoint that goes over the rules from the scavenger hunt. Clear up any misconceptions before moving on to the next activity...
4. A fun dice game for exploring 6 of the most common rules for changing singular nouns into plural nouns. The first one to fill their solar system with plural nouns wins!
It has a space theme ('Plural Planets'), but I have included an editable version of the gameboard so that you can easily change the theme to match your class topic. Enjoy!
*I have added a' Vikings' themed gameboard to show how the game can be adapted to different writing topics.
There are two useful resources here:
1. A carefully planned lesson about dashes, exploring how different types of extra information can be added to a sentence. This includes a detailed lesson plan and 3 activities (the final one is a team game, with clear differentiation). All resources are included. The lesson covers these Year 5/Year 6 objectives:
I understand the terms dash and parenthesis/parentheses
I can explain some uses for dashes
I can use dashes creatively for lots of different purposes
This is perfect for a demonstration lesson or an observed session. There is minimal ‘teacher talk’ and lots of active pupil engagement.
2. I have also included a further punctuation game: ‘Punctuation show-offs’.
I can use brackets, dashes (parentheses) and semi-colons in my sentences.
Would you like the writers in your class to be ‘punctuation show-offs’? Me too. I created this dice activity to encourage children to add extra information to sentences using parentheses (brackets and dashes) and also to separate closely related main clauses using semi-colons.
I have also provided teacher and - more importantly - child friendly explanations and examples of all concepts.
Children may incidentally find out about Usain Bolt, Picasso, Stephen Hawking and a 1000kg bowl of cereal. Have I caught your interest yet?
This whole activity has a ‘show-off’ theme and it’s fun. After playing this, you can remind your class to be ‘punctuation show-offs’ in their own writing.
Finally, I have added a ‘Victorian’ version of the same game, to show how it can be adapted to different themes.
There are two useful resources here:
1. A carefully planned lesson about parentheses using dashes, exploring how different types of extra information can be added to a sentence. This includes a detailed lesson plan and 3 activities (the final one is a team game, with clear differentiation). All resources are included. The lesson covers these Year 5/Year 6 objectives:
I understand the terms dash and parenthesis/parentheses;
I can explain some uses for parentheses;
I can use parentheses creatively for lots of different purposes.
This is perfect for a demonstration lesson or an observed session. There is minimal ‘teacher talk’ and lots of active pupil engagement.
2. I have also included a further punctuation game: ‘Punctuation show-offs’.
I can use brackets, dashes (parentheses) and semi-colons in my sentences.
Would you like the writers in your class to be ‘punctuation show-offs’? Me too. I created this dice activity to encourage children to add extra information to sentences using parentheses (brackets and dashes) and also to separate closely related main clauses using semi-colons.
I have also provided teacher and - more importantly - child friendly explanations and examples of all concepts.
Children may incidentally find out about Usain Bolt, Picasso, Stephen Hawking and a 1000kg bowl of cereal. Have I caught your interest yet?
This whole activity has a ‘show-off’ theme and it’s fun. After playing this, you can remind your class to be ‘punctuation show-offs’ in their own writing.
Finally, I have added a ‘Victorian’ version of the same game, to show how it can be adapted to different themes.
Drama! Talk! Poetry map! Scavenger hunt! Reading skills! Team work! Creative writing! 13 resources included!
This is a seven day poetry unit exploring Alfred Lord Tennyson’s ‘The Kraken’. It has been planned in a lot of detail and is fully resourced. There is clear guidance all the way through, so if you’re in a rush, you can pick it up and use it! There is also a one-symbol-per-line story map to help children learn the poem off-by-heart with help from picture cues. All of the tricky words are also defined.
The unit begins with children performing and learning the poem through drama and then moves on to explore the imagery in the poem, including comprehension questions. Children then begin to use imagery of their own. They work collaboratively (using a’ jig-saw’ approach, explained in the plan), use language playfully and finally write their own poem.
It is a very enjoyable unit, which inspired some superb writing in my class. It could work with Year 4, Year 5 or Year 6.
Sessions cover these objectives:
1. I can recite one line of a poem from memory. (Drama)
I can recite a whole poem from memory.
I can find meaning within the puzzle of a poem.
2. I can understand wide range of imaginative and ambitious vocabulary. (Definitions scavenger hunt included)
I use a wide range of imaginative and ambitious vocabulary accurately and precisely.
3. I understand the term imagery. (14 comprehension questions included)
I can find examples of imagery in poem.
I can suggest reasons why a poet has used certain imagery.
4. I know what the terms metaphor and simile mean. (Group work activities creating new Kraken imagery)
I can use simile and metaphor (imagery) and magic!
I can play with the order of words to add impact.
5. I can draft a poem and develop my ideas by ‘magpie-ing’ from other writers and drawing on poems that I am reading. (Supportive writing frame included)
6. I can evaluate, edit and improve my own writing.
I hope your class love it and create some incredible poems.
I can say and write simple, compound or complex sentences
If children become confident at using a blend of simple, compound and complex sentence structures, their writing will be varied and accurate. For many young writers, this is not easy to achieve. These sentence skills must be revisited and rehearsed over and over again.
Practising sentence skills could get boring! This lively dice game, to be played in pairs, generates lots of purposeful talk about sentences. Children collect game cards to win! If children record their sentences, it also generates plenty of good examples to refer back to during whole class sessions.
The activity is differentiated three ways. At its most basic, children generate a mixture of the three sentence types. On track writers try a wider variety of subordinating conjunctions. More able writers are moved on to creating sentences with a greater number of clauses.
I used this for myth writing. If you wanted to, the ‘game cards’ and sentence examples on the ‘dice guides’ could be easily changed to match any story or text. It’s a great way of learning or revisiting these three important sentence types.
*I have added a version of the game with Beowulf game cards and another version with ‘ough’ words, to demonstrate how the game can be adapted to different texts or spelling patterns.
*This version is for United States buyers. There is a UK version too.
This is a large word doc. containing all 40 of my grammar games. This represents a fair few evenings and weekends (I know - get a life!). All of these games have been tested in class and adjusted if needed - they have a real impact on learning.
For each grammar skill there is:
a child friendly explanation of the grammar concept; printable rules and resources for a lively dice game; suggestions to challenge or support learners; suggestions for application of the skill in written work.
Here are some of the skills covered:
commands, questions and statements/ simple and compound sentences/ adverbs/ proper nouns/ classifying nouns/ contractions/ pronouns/ prepositions/prepositional phrases/ apostrophes/ adjectives/ sentence variety/ parentheses/semi-colons/ discussion/ persuasion/ complex sentences / causal connectives/ fronted adverbials/ speech/ relative clauses/ modal verbs
Prepositions can be a tricky group of words for some children. Through these three games, children will become very comfortable at knowing, classifying and using prepositions and prepositional phrases.
First, play the memory test - some surface level learning that ensures that children know some examples of prepositions.
Next, play the sorting game. This goes a little deeper, and children learn the different functions of prepositions.
In the final game, children move on to prepositional phrases and use them in sentences.
The last game is differentiated 3 ways to support those that need it and challenge those that are ready.
Play these games over two lessons and your class will be confident at explaining the functions of prepositions and able to use prepositional phrases within written compositions.
Explanations of the concepts, rules and resources all included, as always.
Your class will enjoy playing: 'Will you or won't you?'
This is a brilliant way of motivating children to use modal verbs accurately in sentences.
Children have to play against each other. One child is trying to go to a sleepover and the other other is desperately trying to avoid it.
Sounds bonkers? Well, maybe a little, but it certainly generates a lot of sentence work and discussion.
Children will all know what modal verbs are by the end of the lesson. That's a promise.
All instructions and resources included - just add dice and counters.
If you are confident with your classroom management, this game works well in a lesson observation.
Children compete in teams, dropping relative clauses into prepared sentences.
Children try out different roles, from author to reporter, and work collaboratively.
I have found that children were quickly able to apply this skill in their writing after a session playing this game.
Differentiation included, if needed.
Give it a try!
How many times have you taught your class about the rules for setting out direct speech? Worksheets are not the answer!
How about trying a playful approach? Working in pairs children roll dice, create sentences and score them. They have to look closely at punctuation and think carefully about reporting clauses to be successful at the game.
This game can also move more able writers on because players often need to add further chunks (or phrases and clauses) onto the end of the direct speech sentence. If they apply this skill in their writing, it can add depth.
I have also added a more advanced version of the game, teaching children to interrupt direct speech by dropping the reporting clause into the middle of the sentence.
As with all of my resources, everything is included (teacher/child friendly explanation of key concepts, score cards, rules, dice guides) apart from the dice and the paper!
If you are reading Goodnight Mr. Tom here are three very short drama activities for children to try in pairs. They could be used just to help children engage with the story.
I asked children to use these three short pieces of drama to support them in writing a diary entry and they produced some wonderful writing.
If you like this creative and active approach to teaching, you will love my pack of 40 grammar games - available to buy in my TES shop.
Hope they are of use to someone out there in teacherland.
If you use it, please review it! *2200 downloads…2 reviews
This is the blushometer activity from the seal resources, Year 5, but in handy word format - all on one side.
Give these out to pairs and for them to score embarrassing situations before sharing ideas with the class.
Brilliant for circle time or PSHE.
Fun dice activity exploring causal connectives, also warm-ups and model texts
Explanation writing is one of the trickier non-fiction genres in the primary curriculum. Although we rarely explain sequences using formal language, we often explain things in every day terms. How do you complete that level of the game? How do you do that magic trick? How did you solve that problem? There is a group of words and phrases that can help explain cause and effect more precisely. These can be called ‘causal connectives’. This is not a strictly defined group of words – more collection of conjunctions, adverbs and other cohesive devices that can be useful for this genre of writing.
Try the dice activity ‘Explain yourself’ and watch your class get comfortable using these connectives aloud as they explain diverse subjects including ‘how to take the perfect selfie’ and ‘how the digestive system works’. When they are ready, they can write some of their favourite explanations, using causal connectives with accuracy.
I have added 4 simple oral warm up activities. These encourage to children to rehearse useful vocabulary (consequently, as a result of this, so, so that, therefore, however) and add brackets to explanation sentences. Try that tricky language aloud before you get into any writing!
I have added an ‘eco-explanations’ activity.
I have also added 9 model explanations to give some ideas of things to write about.
This is now the original 40 grammar dice games (a 145 page word document containing 40 fun grammar games) and also 38 more grammar games. Unlike a lot of sellers, my work is a Word document, so you can edit-and-adapt to make it work in your classroom. All of these games have been tested in class and adjusted if needed. They have a real impact on learning.
For each grammar skill there is:
a child friendly explanation of the concept; printable rules and resources for a lively dice game; suggestions to challenge or support learners; suggestions for application of the skill in written work.
For some grammar games there is also a lesson plan and a presentation.
Some of the games included are:
1. Mission Control - Write commands, questions and statements
2. Mythical Six
3. Simple or Compound
4. Adverb Sea Monsters
5. How many proper nouns? - Use proper nouns in a sentence
6. Castle of Nouns - Classify different types of nouns
7. The Memory Test – contractions
8. Apostrophe abductions - Identify possessive apostrophes and contractions
9. Synonym racers (adjectives) - Use more adventurous adjectives
10. Unplanned Story - Use sentence variety
11. Whose side are you on? - Learn the language of argument
12. Whose side are you on? (advanced) - Use extended arguments in a balanced discussion
13. Sentence Extenders - Extend simple sentences in a variety of ways
14. Battle of the complex sentences - Create complex sentences
15. Simple, compound or complex - Create simple, compound or complex sentences
16. Explanation game - Use causal connectives
17. Fronted adverbials - Use a variety of fronted adverbials
18. Warrior swords - Vary the length of fronted adverbials
19. Score my speech - Punctuate direct speech accurately
20. Score my interrupted speech - Interrupt direct speech by dropping a reporting clause in
21. The relative clause team game - Drop a relative clause into a sentence
22. Will you or won’t you? - Use modal verbs in sentences
23. ‘Time’ or ‘Place’ - Classify prepositions into two groups
24. Add a prepositional phrase - Add a prepositional phrase to a main clause
25. Punctuation show-offs - Use dashes, brackets and semi-colons
26. Plural planets - Explore 6 rules for making plurals
27. Battle words - Use this for any spelling rule!
28. Determiners ‘Point or show quantity’ - Learn all about determiners
29. Determiners ‘Introduce the noun’ - Classify and use determiners
30. Unstressed vowel race - spell unstressed vowels
31. Follow the rule/break the rule - spell ‘ie’ and ‘ei’ words
32. Creepy crawly colon sentences - Colons to explain
33. Colons to introduce lists
...and more!!!
This one works a treat!
***This game and 39 others are included in ‘40 Grammar Dice Games’ available from my TES shop***
’More Grammar Dice Games’ is also now available
Fronted adverbials should now be taught from Year 3 upwards and this is a useful way in - it will also stretch talented KS2 writers.
This dice-based activity encourages children to add a wide variety of fronted adverbials to a main clause.
The game is differentiated into three different versions. In its simplest version, less confident writers can pick appropriate adverbs to open sentences. In the most challenging version writers must elaborate and include more than one adverbial before the main clause. This can produce some stunning sentence work.
My class have been able to apply this skill in their own writing and I’m sure yours will too.
There is a presentation to provide your class (or any less confident teachers) with the knowledge needed to use the activity creatively.
NEW! I have added a new game ‘Warrior Swords!’ to develop the skill of varying the length of fronted adverbials. It is more challenging than the other 3 versions attached.
I hope you find the games as useful as I have.
***This game and 39 others are included in ‘40 Grammar Dice Games’ available from my TES shop***
’More Grammar Dice Games’ is also now available
This lively whole class game involves stealing words and wearing blindfolds - it causes a real buzz of excitement around creating complex sentences. It is one of my most involved games, but very easy to get the hang of. You’ll need a full lesson to play it.
A fun whole class grammar game promoting the use of subordinating conjunctions in complex sentences.
My class loved it - I hope yours will too.
Adverbs are one of the trickier word classes, so let's start off with the basics and learn in a playful way.
From Year 3 onwards, children are expected to understand the term 'adverb' and use adverbs in sentences. From Year 4 onwards, children are expected to be able to open sentences with adverbs.
In this fully resourced lesson (including lots of engaging activities), complete with lesson plan, presentation and a lively dice game, children will learn to understand the term 'adverb' as well as exploring some of the functions of adverbs. They will also have plenty of opportunities to use adverbs in sentences orally - though if desired, they could record their learning as well.
There is also more challenging task for your talented writers and I have included the game cards so that you can edit them to match your class text.
This lesson would also be an ideal revision tool for the Year 6 Grammar Test.
Lesson plan, presentation and two dice games (the main game is differentiated 3 ways) included. Ready to go!
Apostrophes! Why do so many of us get them wrong?
This is a carefully planned lesson about apostrophes for Years 4, 5 or 6. It would also be an ideal revision tool for the Year 6 Grammar Test.
First, children are given the chance to revisit prior learning through the fun warm up game ‘The Memory Test’.
Following that, they will learn about possessive apostrophes and common misconceptions during the presentation.
When they are ready, the two player game ‘Apostrophe Abduction’ will provide them with plenty of challenge or support, depending on the version you give them.
I have included three versions of the game :
A ‘support’ version - this game uses a very short text, with only 10 highlighted apostrophe words to focus on.
An ‘on track’ version - children have to hunt for plurals, possessive apostrophes and contractions.
A challenge version - the same as the ‘on track’ version, but across a full story - quite a challenge to find every plural, contraction and possessive apostrophe.
Orally rehearse the language of persuasive writing and balanced discussion before writing using these dice games, model texts, planning frames and toolkits.
Throughout Key Stage 2, children are expected to take part in debates and compose one-sided arguments or balanced discussions.
To be successful at this, children need plenty of opportunities to use the language of argument. Connecting phrases such as ‘it is obvious that’, ‘other people claim that’ and ‘opponents of’ need to be orally rehearsed as children do not encounter them regularly in their daily lives.
This fully planned session, complete with a presentation and a fun dice game, will give children the experience of using the language of argument in a purposeful way.
Use this session prior to any ‘argument’ style writing and it will give children the tools to be successful.
*I have now added ‘Whose side are you on? Advanced’. This version is for 4 players and enables children to create full balanced discussions orally. The patterns they use exactly mirror the structure of a written balanced discussion.
**I have also added a model text, a planning frame and a self assessment sheet for persuasive writing and a model text, a planning frame and a self assessment sheet for discussion writing.
***I have also added:
a one sided model text in favour of Victorian style child punishment (for children to argue against!)
a one sided model against mobile phones in school for children to argue ‘for’
a mobile phone fact or opinion sorting activity
a one sided model for animals in circuses for children to argue against
a one sided argument against computer games for children to argue ‘for’
a computer games counter argument activity
a computer games fact or opinion sorting activity
a for and against sorting activity linked with space
a for and against sorting activity linked with aliens